![]() ![]() Yet, I've never seen a game with such a menu. And the option to add other common key layouts would take an intern an afternoon. ![]() When you put a big "E" on the screen, it doesn't always mean the same thing to everyone. When designers make standards based on QWERTY, sometimes they don't realize they're actually being inconsistent in their approach. So I guess what's the point I'm trying to make? That not all users are QWERTY. Making them quite literally unplayable for me. Except sometimes games will take from the OS layer, but refuse to accept the scripting layer, and still be un-rebindable. So I have an Auto Hotkey script to switch my keys back (I don't use this in normal typing because it adds a couple milliseconds to every keystroke). Some games don't have re-bindable keys though. I can literally spend an hour re-mapping that abomination of a combo. The worst is when the game takes direct input, but the keybinding menu takes from the OS layer. I always had to stare at my keyboard to find E. Lots of times it told me to press E to use things in game so I'd press F. This means every single time the game told me to press E to continue after a loading screen I got confused. In Wolfenstein: The New Order, the menu takes from the OS layer but the gameplay takes from the raw input. Those are the most common ways of getting game input, but there's no standard for how to get input and even within the same game sometimes input is taken from multiple different layers. So I'll hit random keys and do stuff I'm not trying to until I accidentally hit I and I'll have that experience at least 40 times before getting the muscle memory of where I is. They can take the raw input in which case I won't have to go into the key bindings menu, but then it'll tell me press I to open up the inventory menu and with my left hand, I won't know where I is supposed to be on the QWERTY keyboard. It's mildly confusing, but usually I can take a couple minutes and fix it in the key bindings menu. In which case the first time I play a game I'll be able to go up or left just fine, but if I try to go right I go down and if I try to go down nothing happens. They can take from the OS layer so what would be an S in the typical QWERTY layout becomes an R in the Colemak layout. Games can take their input from multiple layers. What I've learned playing games though is that games don't treat those button presses the same. I use this keyboard layout by modifying my registry in Windows to change the output of my button presses. It's more natural and I stutter less while typing. So for the last few years I've been using the Colemak keyboard layout. r/CoOpGaming - A community for co-op gaming r/xboxone - Xbox-specific subreddit for general Xbox news and discussion r/playstation, /r/PS4 & /r/PS5 - PlayStation-specific subreddits for general PlayStation news and discussion r/pcgaming - PC gaming-specific subreddit for general PC gaming news, discussion and gaming tech support r/nintendo - Nintendo-specific subreddit for general Nintendo news and discussion r/shouldibuythisgame - Find out what's worth getting. r/gamingsuggestions - Go here to help you find your next game to play r/gaming4gamers - Discussion, bar the Hivemind Top-level comments must be at least 100 characters in length.Accounts must be at least one month old.External Links must follow these guidelines No topics that belong in other subreddits This subreddit shouldn't be used for advice of any kind. Use sufficient detail and examples from multiple sources.Clearly define the purpose of your post.Engage in good faith with the points the person you're replying to is making.No discrimination or “isms” of any kind (racism, sexism, etc).Discuss GamingĪll discussion must be about gaming 2. ![]()
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