![]() ![]() At certain points, I started breezing through or running by overworld battles. ![]() ![]() There are some stumbles and falters, a few places where quests can drag on or story beats fall flat. For those who enjoy action combat, I don’t think you’ll want or need to fall back on these but for those who want a little help, they’re nice for getting through trickier fights. I messed around with them enough to make sure they work like they should. Some are low impact, like an accessory which controls Clive’s faithful companion Torgal for you, while others can make dodging easier or let you auto-combo. On Timely Accessoriesįinal Fantasy XVI has a set of accessories called Timely Accessories, which can assist with a lot of the more action-y aspects of the game. Equipment can also augment this, but aside from a few different accessories, they largely help boost your resilience, damage, and ability to Stagger enemies into a state where you can really wallop on them. It makes some early, standard-fare fights feel a bit repetitive, but thankfully, that gets better as Clive learns more skills. Combat opens up once Clive can swap through three different power sets, and as abilities begin to evolve and grow. A good chunk of the early game is spent with a handful of Eikons and abilities. My frustration, then, is that it takes quite a while to get to that point. It’s a really engaging set-up, and makes good use of Final Fantasy XVI ’s zone-based world. Hunts, at least, are a bit more involved these are special encounters, with unique enemies that you have to actually find and locate in the world using the description on the Hunt Board. Frequently, they would task me with a “go here, do thing, return” structure that would feel a little too routine. Those rewards are good too, as the side quests themselves are often pretty mundane. These story beats and side characters usually get more fleshed out in the side quests, which contain bits of expanded lore or more time with a specific character. Some characters feel like they flit in and out of the limelight, and I would’ve liked to see them get a little more to do than stand on the sidelines of the big fights and plot beats. It’s an overall mild problem, but there were times where story beats or ideas would be set up and then immediately shuffled out of the main plot’s path. The supporting crew is solid too, but gets a little less to work with. ![]()
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